Bolin Cook The Wanderer Inger Marie Jakobsen (im@brunsgaard.dk) Lawful Neutral Kelemvor 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric5 10000 Human M 6' 3 inches 170 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 0 M Serious, black eyes in dark sockets Black, Shoulderlength
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
12 +1

Dex
Dexterity
14 +2

Con
Constitution
12 +1

Int
Intelligence
10 +0

Wis
Wisdom
17 +3

Cha
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
33






Walk 20'
AC
Armour Class
18 = +10 + +5 + +3 + +0 + 0
+

30 -4 +2
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR-3=1
+0.0
+-4
ConcentrationCON4=1
+3.0
+0
DiplomacyCHA7=2
+5.0
+0
HealWIS5=3
+2.0
+0
HideDEX-2=2
+0.0
+-4
JumpSTR-3=1
+0.0
+-4
Knowledge (Arcana)INT2=0
+2.0
+0
Knowledge (Religion)INT8=0
+8.0
+0
ListenWIS3=3
+0.0
+0
Move SilentlyDEX-2=2
+0.0
+-4
SearchINT0=0
+0.0
+0
SpellcraftINT2=0
+2.0
+0
SpotWIS3=3
+0.0
+0
Wilderness LoreWIS5=3
+2.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +4 + +1 + +1
+ +0
+
Reflex
Dexterity
+4 = +1 + +2 + +1
+ +0
+
Will
Wisdom
+8 = +4 + +3 + +1
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +3
+ +1 + +0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d3+1
20/x2

Dagger
TOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d4+1
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
0'
P
T


*Scythe +1
TOTAL ATTACK BONUSDAMAGECRITICAL
+5
2d4+2
20/x4
HANDRANGETYPESIZESPECIAL PROPERTIES
Both
0'
PS
L


Sling
TOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d4
20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
50'
B
S


*Chainmail (Masterwork)
TYPEARMOR BONUSMAX DEX BONUS

+5
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
30

AMMUNITION
Bullets (Sling/10)
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PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Backpack
N
1.0
2.0
2
Outfit (Scholar's)
Y
1.0
6.0
5
Backpack (Small)
N
0.0
0.5
2
Pearl (Silver)
N
5.0
0.0
100
Bloodstone
N
1.0
0.0
50
Pot (Iron)
N
1.0
2.0
0.5
Bracers of Armor +1
Y
1.0
0.0
1000
Potion (Cure Moderate Wounds)
N
2.0
0.0
300
Bullets (Sling/10)
N
1.0
5.0
0.1
Pouch (Belt)
Y
1.0
0.5
1
Chainmail (Masterwork)
Y
1.0
40.0
300
Pouch (Spell Component)
Y
1.0
0.25
5
Cloak of Resistance +1
Y
1.0
1.0
1000
Prayer Book or Scripture, compact
N
1.0
1.0
15
Coin (Gold)
N
15.0
0.02
1
Rhodochrosite
N
1.0
0.0
10
Coin (Platinum)
N
14.0
0.02
10
Ring +1 (Protection)
Y
1.0
0.0
2000
Coin (Silver)
N
4.0
0.02
0.1
Sapphire (Black Star)
N
1.0
0.0
1000
Coral
N
2.0
0.0
100
Scythe +1
Y
1.0
12.0
2318
Dagger
N
1.0
1.0
2
Sling
N
1.0
0.0
0
Holy Symbol (Silver)
N
1.0
1.0
25
Vestments (Cleric's)
N
1.0
6.0
5
Onyx
N
1.0
0.0
50
Waterskin
N
1.0
0.0
1
TOTAL WEIGHT CARRIED 71.41 lbs
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0
MONEY

COMPANIONS

MAGIC

PROFICIENCIES
Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Gauntlet; Gauntlet (Spiked); Halfspear; Javelin; Mace (Heavy); Mace (Light); Morningstar; Quarterstaff; Scythe; Shortspear; Sickle; Sling; Unarmed Strike
PROHIBITED

LANGUAGES
Common, Literacy
Cleric of Kelemvor
Domain
Granted Power
Fate
You gain the uncanny dodge ability of a third level rogue. If you have the ability already add 3 to determining ability.
Travel
For a total of 1 round per your cleric level per day you can act normally regardless of magical effects that impede movement. Wilderness Lore is a class skill.
SPECIAL ABILITIES
Turn Undead 9/day
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy)You are proficient with heavy armor
Armor Proficiency (Light)You are proficient with light armor
Armor Proficiency (Medium)You are proficient with medium armor
Extend SpellSpells last twice as long and is one level slot higher.
Extra Turning (1x)4 extra turns per day for Clerics and Paladins.
Martial Weapon ProficiencyYou attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
Shield ProficiencyYou can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon ProficiencyYou are proficient with all simple weapons. Non-proficiency suffers -4 to hit.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES







PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 3+1 2+1 0 0 0 0 0 0
SPELL DC 13 14 15 16 17 18 19 20 21 22
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Burial Blessing
Abjuration
Corpse touched
Touch
10 minutes
Permanent
V S M XP
Will negates (see text)
Yes
Cause Fear
Necromancy
one living creature
Close
1 action
1d4 rounds
V S
Will negates
Yes
Command
Enchantment
one living creature
Close
1 action
1 round
V
Will negates
Yes
Comprehend Languages
Divination
You
Personal
1 action
10 minutes/level
V S M DF
None
No
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Deathwatch
Necromancy
Quarter Circle
Close
1 action
10 minutes/level
V S
None
No
Detect Chaos
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Evil
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Good
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Law
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Undead
Divination
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S M DF
None
No
Divine Favor
Evocation
You
Personal
1 action
1 minute
V S DF
None
No
Doom
Enchantment
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Entropic Shield
Abjuration
You
Personal
1 action
1 minute/level
V S
None
No
[Travel]Expeditious Retreat
Transmutation
You
Personal
1 action
1 minute/level (D)
V S
None
No
Faith Healing
Conjuration
Creature touched
Touch
1 action
Instantaneous
V S
Will half (harmless)
Yes (harmless)
Handfire
Evocation
Creature touched
Touch
1 action
Instantaneous
V S
None
Yes
Inflict Light Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility to Undead
Abjuration
One touched creature/level
Touch
1 action
10 minutes/level (D)
V S DF
Will negates
Yes
Magic Stone
Transmutation
Up to 3 pebbles touched
Touch
1 action
30 minutes or until discharged
V S DF
Will negates (Harmless)
Yes (Harmless)
Magic Weapon
Transmutation
Weapon touched
Touch
1 action
1 minute/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Obscuring Mist
Conjuration
Cloud centered on you spreads 30 ft and is 20 ft high
30 feet
1 action
1 minute/level
V S
None
No
Portal Beacon
Transmutation
One interplanar portal
Close
1 action
1 hour/level
V,S
None
No
Protection from Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Good
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Law
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Random Action
Enchantment
One living creature
Close
1 action
1 round
V S DF
Will negates
Yes
Remove Fear
Abjuration
One creature plus one additional creature/four levels within 30'
Close
1 action
10 minutes
V S
Will negates (Harmless)
Yes (Harmless)
Rosemantle
Abjuration
Creature touched
Touch
1 action
1 round/level
V S
Will negates (harmless)
Yes (harmless)
Sanctuary
Abjuration
Creature touched
Touch
1 action
1 round/level
V S DF
Will negates
No
Shield of Faith
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M
Will negates (Harmless)
Yes (Harmless)
Summon Monster I
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
[Fate,Fate]True Strike
Divination
You
Personal
1 action
See text
V F
None
No
Vision of Glory
Divination
Creature touched
Touch
1 action
One minute or until discharged
V S DF
None
Yes
Wieldskill
Divination
Creature touched
Touch
1 action
1 minute/level
V S
None
Yes
LEVEL 2
Aid
Enchantment
Living creature touched
Touch
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Animal Messenger
Enchantment
one Tiny animal
Close
1 action
1 day/level
V S M
None
Yes
[Fate,Fate]Augury
Divination
You
Personal
1 action
Instantaneous
V S F
None
No
Avoid Planar Effects
Abjuration
One creature/level in a 20 ft burst centered on you.
20 ft.
1 action
1 minute/level
V
None
Yes (harmless)
Body Blades
Transmutation
You
Personal
1 action
1 minute/level
V S
None
No
Brambles
Transmutation
Wooden weapon touched
Touch
1 action
1 round/level
V S M
None
No
Bull's Strength
Transmutation
one creature touched
Touch
1 action
1 hour/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Calm Emotions
Enchantment
1d6 creatures/level within 30'
Medium
1 action
Concentration up to 1 round/level (D)
V S DF
Will negates
Yes
Consecrate
Evocation
20' radius
Close
1 action
2 hours/level
V S M DF
None
No
Cure Moderate Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse of Ill Fortune
Transmutation
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Darkness
Evocation
object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Death Knell
Necromancy
Living creature touched
Touch
1 action
Instantaneous/10 minutes per target HD
V S
Will negates
Yes
Delay Poison
Conjuration
creature touched
Touch
1 action
1 hour/level
V S DF
Fortitude negates (Harmless)
Yes (Harmless)
Desecrate
Evocation
20' radius
Close
1 action
2 hours/level
V S M DF
None
Yes
Divine Flame
Abjuration
15-ft emanation, centered on you
15 ft
1 action
1 round/level
V S
Fortitude half
No
Divine Zephyr
Abjuration
15-ft emanation, centered on you
15 ft
1 action
1 round/level
V S
Fortitude half
Yes
Endurance
Transmutation
Creature touched
Touch
1 action
1 hour/level
V S DF
Willnegates (Harmless)
Yes
Enthrall
Enchantment
Any number of creatures
Medium
1 full round
Up to 1 hour
V S
Will negates
Yes
Filter
Abjuration
Creates a bubble around the caster that filters out toxic and noxious elements
Touch
1 action
10 minutes/level
V S M/DF
Will negates (harmless)
Yes
Find Traps
Divination
You
Medium
1 action
1 minute/level
V S
None
No
Fox's Cunning
Transmutation
Increase intelligence by 1d4+1
Touch
1 action
1 hour/level
V S M/DF
Will negates (harmless)
Yes (harmless)
Gaze Screen
Abjuration
Chance to avoid gaze attacks
Touch
1 action
10 minutes/level
V S
Will negates (harmless)
Yes
Gentle Repose
Necromancy
Creature touched
Touch
1 action
1 day/level
V S M DF
Will negates (object)
Yes (object)
Hand of Divinity
Evocation
Creature touched
Touch
Not Given
1 minute/level
V S DF
Will negates (harmless)
Yes
Hold Person
Enchantment
One humanoid of medium size or smaller
Medium
1 action
1 round/level (D)
V S F DF
Will negates
Yes
Inflict Moderate Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Knife Spray
Evocation
Cone
Close (25 ft + 5 ft/2 levels)
1 action
Instantaneous
V S DF
Reflex half
Yes
Lesser Restoration
Conjuration
Creature touched
Touch
3 rounds
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
[Travel]Locate Object
Divination
400' radius + 40'/level
Long
1 action
1 minute/level
V S F DF
None
No
Make Whole
Transmutation
One object of up to 10 cu ft/level
Close
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Owl's Wisdom
Transmutation
Add 1d4+1 points to Wisdom
Touch
1 action
1 hour/level
V S M/DF
Will negates (harmless)
Yes (harmless)
Remove Paralysis
Conjuration
Up to 4 creatures within 30'
Close
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Resist Elements
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S DF
None
Yes
Shatter
Evocation
3 ft radius spread; or one solid object or one crystalline creature
Close
1 action
Instantaneous
V S M DF
Will negates (object) or Fortitude half
NONE
Shield Other
Abjuration
One creature
Close
1 action
1 hour/level (D)
V S F
Will negates (Harmless)
Yes (Harmless)
Silence
Illusion
15' radius
Long
1 action
1 minute/level
V S
Will negates or none (object)
Yes or no (object)
Sound Burst
Evocation
10' radius
Close
1 action
Instantaneous
V S F DF
Will partial
Yes
Speak with Animals
Divination
You
Personal
1 action
1 minute/level
V S
None
No
Spectral Stag
Conjuration
One quasi-real staglike creature
0 ft.
1 action
1 round/level
V S DF
See Text
Yes
Spell Shield
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S DF
Will negates (harmless)
Yes (harmless)
Spiritual Weapon
Evocation
Magic weapon of force
Medium
1 action
1 round/level (D)
V S DF
None
Yes
Stone Bones
Transmutation
Corporeal undead creature touched
Touch
1 action
10 minutes/level
V S F
Will negates (harmless)
Yes (harmless)
Summon Monster II
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Undetectable Alignment
Abjuration
One creature or object
Close
1 action
24 hours
V S
Will negates (object)
Yes (object)
Zone of truth
Enchantment
5' radius/level
Close
1 action
1 minute/level
V S DF
Will negates
Yes
LEVEL 3
Amanuensis
Transmutation
Object or objects with writing
Close
1 action
10 minutes/level
V S M
Will negates (object)
Yes (object)
Animate Dead
Necromancy
corpses
Touch
1 action
Instantaneous
V S M
None
No
Attune Form
Transmutation
One or more living creatures touched
Touch
1 action
2 hours/level(see text)
V,S,M/DF
None
No
Beastmask
Illusion
Living creature touched
Touch
1 action
5 minutes + 1 minute/level
V S
Will disbelief
Yes
[Fate,Fate]Bestow Curse
Transmutation
one creature
Touch
1 action
Permanent
V S
Will negates
Yes
Blessed Aim
Divination
60-ft spread, centered on you
60 ft
1 action
Concentration
V S
Will negates (harmless)
No
Blindness/Deafness
Transmutation
One living creature
Medium
1 action
Permanent (D)
V
Fortitude negates
Yes
Briar Web
Transmutation
Plants in a 40-ft-radius spread
Medium (100 ft + 10 ft/level)
1 action
1 minute/level
V S DF
See text
No
Chain of Eyes
Divination
Living creature touched
Touch
1 action
1 hour/level
V S
Will negates
Yes
Circle Dance
Divination
You
Personal
1 minute
Instantaneous
V S
None
No
Contagion
Necromancy
living creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates
Yes
Continual Flame
Evocation
object
Touch
1 action
Permanent
V S M
None
No
Create Food and Water
Conjuration
Food and water for 3 humans
Close
10 minutes
24 hours
V S
None
No
Cure Serious Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse of the Brute
Transmutation
Creature touched
Touch
1 action
1 round/level
V S
Fortitude negates
Yes
Dark Way
Illusion
One bridge of force
Close
1 action
1 round/level
V S DF
None
Yes
Darkfire
Evocation
Flame in your palm
0 ft.
1 action
1 round/level
V S
None
Yes
Daylight
Evocation
object touched
Touch
1 action
10 minutes/level
V S
None
No
Deeper Darkness
Evocation
Object touched
Touch
1 action
1 day/level
V S
None
No
Dispel Magic
Abjuration
One spellcaster, creature or object or 30' radius
Medium
1 action
Instantaneous
V S
None
No
Flame of Faith
Evocation
Nonmagical weapon touched
Touch
1 action
1 round/level
V S M
None
No
[Travel]Fly
Transmutation
Creature touched
Touch
1 action
10 minutes/level
V S F DF
None
Yes (Harmless)
Forceward
Abjuration
10 ft. radius emanation
10 ft.
1 full round
1 minute/level
V S DF
Will negates
Yes
Glyph of Warding
Abjuration
Object touched or up to 5 sq. ft/level
Touch
10 minutes
Permanent until discharged
V S M
Special
Yes (object)
Helping Hand
Evocation
Ghostly hand
Five miles
1 action
1 hour/level
V S DF
None
No
Inflict Serious Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Interplanar Message
Evocation
One creature
see text
1 action
1 round (see text)
V,S
Will negates (harmless)
Yes (harmless)
Invisibility Purge
Evocation
You
Personal
1 action
1 minute/level (D)
V S
None
No
Lesser Telepathic Bond
Divination
You and one willing creature within 30 ft
30 ft
1 action
10 minutes/level
V S
None
No
Locate Object
Divination
400' radius + 40'/level
Long
1 action
1 minute/level
V S F DF
None
No
Mace of Odo
Evocation
Mace of force
0 ft.
1 full round
1 round/level
V S DF
Fortitude negates
Yes
Magic Circle against Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Good
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Circle against Law
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Magic Vestment
Transmutation
Armor or shield touched
Touch
1 action
1 hour/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Mass Resist Elements
Abjuration
As Resist Elements except effecting a group
Touch
1 action
1 minute/level
V S DF
None
Yes
Meld into Stone
Transmutation
You
Personal
1 action
10 minutes/level
V S DF
None
No
Mystic Lash
Evocation
Electric whip
0 ft.
1 action
1 round/level
V S DF
Fortitude negates
Yes
Negative Energy Protection
Abjuration
Living creature touched
Touch
1 action
1 round/level
V S
Will negates (Harmless)
Yes (Harmless)
Obscure Object
Abjuration
One object touched of up to 100 lbs/level
Touch
1 action
8 hours
V S M DF
Will negates (object)
Yes (object)
Positive Energy Protection
Abjuration
Creature touched
Touch
1 action
1 round/level
V,S
Will negates (harmless)
Yes
Prayer
Conjuration
All allies and foes within 30' radius
30 feet
1 action
1round/level
V S DF
None
Yes
Protection from Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Remedy Moderate Wounds
Conjuration
One living creature
Touch
1 action
10 rounds + 1 round/2 levels
V S
Will negates (harmless)
Yes (harmless)
Remove Blindness/Deafness
Conjuration
Creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates (Harmless)
Yes (Harmless)
Remove Curse
Abjuration
Creature or item touched
Touch
1 action
Instantaneous
V S
Will negates (Harmless)
Yes (Harmless)
Remove Disease
Conjuration
Creature touched
Touch
1 action
Instantaneous
V S
Fortitude negates (Harmless)
Yes (Harmless)
Safety
Abjuration
You or creature touched
Personal or Touch
1 action
10 minutes/level
V,S
None or Will negates (harmless)
No or Yes (harmless)
Searing Light
Evocation
Ray
Medium
1 action
Instantaneous
V S
None
Yes
Speak with Dead
Necromancy
One dead creature
10 feet
10 minutes
1 minute/level
V S DF
Will negates
No
Speak with Plants
Divination
You
Personal
1 action
1 minute/level
V S
None
No
Spikes
Transmutation
Wooden weapon touched
Touch
1 action
1 hour/level
V S M
None
No
Stone Shape
Transmutation
Stone or stone object touched up to 10 cu ft + 1 cu ft/level
Touch
1 action
Instantaneous
V S M DF
None
No
Summon Monster III
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Sweet Water
Divination
A well shaft, 10 ft diameter, up to 100 ft deep
Long (400 ft + 40 ft/level)
1 action
Instantaneous
V S M
None
No
Sword Stream
Evocation
5 ft wide out to limit of range
Close (25 ft + 5 ft/2 levels)
1 action
Instantaneous
V S
Reflex half
Yes
Understand Device
Divination
You
Close
1 action
1 minute/level
V S
None
No
Water Breathing
Transmutation
Living creature touched
Touch
1 action
2 hours/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Water Walk
Transmutation
One touched creature/level
Touch
1 action
10 minutes/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Weapon of Impact
Transmutation
One weapon or fifty blunt projectiles
Close
1 action
10 minutes/level
V S
Will negates (harmless, object)
Yes (harmless, object)
Wind Wall
Evocation
Wall up to 10'/level long and 5'/level high (S)
Medium
1 action
1 round/level
V S M DF
None
Yes
Zone of Respite
Abjuration
30 ft. cube/level
Medium
2 rounds
10 minutes/level
V,S,M
None
No
 

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

Bolin Cook The Wanderer
Bolin Cook The Wanderer's portrait
Human
RACE
0
AGE
6' 3 inches
HEIGHT
170 pounds
WEIGHT
Serious, black eyes in dark sockets
EYE COLOR
Dark pale
SKIN COLOR
Black
HAIR COLOR
Shoulderlength
HAIR LENGTH

PHOBIAS
Dresses in black Soft voice, undecicable age
PERSONALITY TRAITS
Death
INTERESTS
A bit like Mr Anderson in Matrix,
Spoken Style
Description
Dark clad, dark haired Bolin Cook is easy to overlook among people. Walking about in his own business carrying his holy symbol openly, he is often left in peace by officials as well as the underworld. But should some ignorent think of this lonely, dark wanderer as an easy victim, the scythe in his hand is often enough to warn that he is not at all what he looks like at the first glance.

He is kind and polite.

After having fought a small outbreak of undead about a month ago, Bolin is looking for his next duty. Kelemvor has been kind and allowed Bolin a small holyday, to recover from the horrors of that last duty. But now, Bolin grows restless. The desire to serve is rising within him. Bolin seeks out the church; more often than not, Kelemvor speaks to him through the church.

Strange, some would say, that the god of Death would be served by a man, who so loves life. But they have not seen Bolin in battle... They have not seen Bolin fight the enemies of Kelemvor.

Kelemvor kneels before Izanami: "This servant of yours, Bolin Cook, he has passed the test. It is time for him to prove that he will serve well", "Yes, my Lady."

Public description:

Bolin wears a chain mail, a cloak, a small steel shield, a scythe and a crossbow. His fondness of black clothes and equipment is evident: All except all without exception are black. He seems to be able to find in the blackness any number of colours and moods.

He stands tall, has dark eyesockets back in the head, dark hair and dark eyes. He is clearly a priest, carrying a holy symbol of an upright skeleton hand holding the golden scales of justice. Ever so often, people are first relieved, then almost dissapointed, to see a human underneath this black cloathing, not the skeleton servant of Kelemvor that brings souls to the god.

This is the holy symbol of Kelemvor, the god of death. A just god that promises a fair treatment in the afterlife. The church work among the living handling funerals, last wills and orphans. The god is a sworn enemy of undead and destruction as well as effords on living forever.


Home
,
Biography
Parents killed, when he was a child of two years. Found among the belongings of the clerics of Kelemvor, God of Death.

The clerics raised him and found that he was blessed by Kelemvor: he was chosen.




PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com